By Will Wight
I’ve noticed a strange phenomena since transitioning from reading hardcopy books to reading mostly via my Kindle, which is that:
A) I’m less apt to remember the names of the books I’m reading (presumably because I don’t look at the book cover every time I open it up), and
B) when I read multiple books in a series one after another, the books tend to merge together, whereas with hardcopy books, the delineations between books seemed much more stark.
With that in mind, I just inhaled books two and three of Will Wight’s “Cradle” series without taking much of a breath, and so it seems to make more sense to just review them together, rather than attempting to tease them apart. Reader’s of last week’s review of book one, Unsouled, will recall that the series follows Wei Shi Lindon, a young man who initially seemed handicapped by his lack of a “soul,” but who (of course) turns out to far more capable than anyone ever dreamed, the chosen one, etc. etc. It’s a hackneyed premise, but Wight’s opening novel kept my attention, and the story only improves over books two and three.
As book two opens, Lindon has left the relative safety of his ancestral community, and travels with his newfound companion and (sort of) mentor, the talented but terse sword artist Yerin. Faced with the wider world, Lindon quickly realizes how myopic his home community’s perspective is (both on the topics of “soul abilities,” and in other respects). With his new perspective comes new goals, as Lindon continually pushes to develop himself and embrace the destiny that was (partly) revealed to him in book one. Along the way, Lindon and Yerin accumulate antagonists and friends, the most memorable of whom is the mysterious Eithan, whose humor and confidence quickly endear himself to the reader.
When he’s not writing books, Will Wight is also a creator of board games, and the Cradle series owes a lot of its appeal to the notion of “character progression” codified in both board game and video game lore. Much of the series’ (if not all of it, frankly) is driven by Lindon’s quest for continuous improvement, and the most satisfying passages in the books typically revolve around Lindon “leveling up” (in video game parlance) at crucial times. If that sort of “character development” appeals to you, you’ll likely enjoy the series quite a bit. If that concept turns you off, Cradle may not be for you.
By the end of book three, the story arc continues to develop in interesting ways, and I’m eager to see what book four holds. The danger with this sort of story is that by continuing to raise the bar on what is possible (and how powerful any given individual can be), the author backs themselves into a corner, as the only way to challenge a super-humanly powerful protagonist is by introducing a villain who is somehow even more capable (but not so much that the hero can’t figure out some clever way to defeat them!). We haven’t seen that villain yet, though Wight has sketched out some possibilities that will no doubt be revealed in future books.
To sum up: the Cradle series is standard fantasy fare, with a heavy dollop of video-game like character progression mixed in. The books are quick, easy reads- perfect for a summer day at the beach, mountains, or what have you. This isn’t high literature, and Wight tends to gloss over anything that might distract from the core of the story (there are something like 6 significant characters by the end of book three). With that said, these are satisfying reads, and I’ll download book four as soon as it comes out.
Rating: 3 – Recommended with Reservations